Role-Playing Game Professional Workbook Volume I Third Edition
Sneak Preview of New Edition Cover
Introduction
Welcome to the third edition of "The Role-Playing Game Professional Workbook Volume I" – a groundbreaking exploration into the world of role-playing games (RPGs) by the esteemed W.A. Hawkes-Robinson, affectionately known as the "Grandfather of Therapeutic Gaming." For over 45 years, Hawkes-Robinson has been at the forefront of research and practical application of RPGs across diverse professional fields. In this edition, he brings his wealth of experience and expertise to the forefront, offering professionals in recreation, leisure, entertainment, education, healthcare, therapeutic practice, leadership, and beyond an invaluable resource.
This workbook delves into the transformative potential of RPGs, unveiling their profound impact on learning, teamwork, creativity, and personal development. Through a blend of evidence-based research and real-world case studies, Hawkes-Robinson invites you to journey with him through the intricate web of RPGs and discover how they can elevate your professional practice. Whether you're a seasoned practitioner or a newcomer to the world of RPGs, this book promises to be a beacon of knowledge and inspiration, illuminating the limitless possibilities that lie within this captivating realm. Join us as we embark on a voyage of discovery and empowerment.
Topics Overview
The following topics are briefly introduced in the first few volumes. Then in subsequent volumes we dive in much more deeply into each topic listed below. Note this is NOT the complete list of topics we cover, just a sample of the much more extensive list we cover. You can see a more comprehensive list, with resource links (added over time, as time permits), at the RPG Professionals website here: https://rpg.llc/rpg-professionals/topics
Note that all of these topics are covered in one form or another in the following books:
The Collected Works of W.A. Hawkes-Robinson Volumes
The Collected Works of RPG Research Volumes
The Role-Playing Game Professional Handbook of Practice
The Role-Playing Game Professional Certification Study Guide Volumes.
The Role-Playing Game Professional Workbook Volumes.
RPG Therapy: The RPG Professionals (RPGP) Therapeutic Application of Role-Playing Gaming in Theory and Practice Over 45+ Years of Research and Evidence-in-Practice. Volume I. 5th Edition
Topics List
Here is another attempt at formatting the full list of topics into a single column format with numerical topics and indented subtopics:
1. Fundamentals
1.1. RPG basics for non-gamers
1.1.1. Sub-sub topic
1.2. Most common myths about RPGs and RPGers
1.3. RPG formats
1.1.1. Tabletop RPG formats (TRPG)
1.1.2. Live-action RPG formats (LRPG and larp)
1.1.3. Electronic RPG formats (ERPG)
1.1.4. Hybrid RPG formats (HRPG)
1.4. Pros and cons of each RPG format
1.5. RPG settings
1.5.1. Non-professional recreational
1.5.2. Non-professional entertainment
1.5.3. Non-professional personal development
1.5.4. Professional recreational
1.5.5. Professional entertainment
1.5.6. Professional development
1.5.7. Professional personal development
1.5.8. Professional educational
1.5.9. Professional healthcare
2. Accessibility
2.1. RPG accessibility
2.2. RPG barriers to entry for new players and game masters
2.3. RPG CARBE Scale: Role-Playing Game Complexity, Accessibility, Risk, and Barriers to Entry
3. Standards & Training
3.1. RPG professional standards
3.2. RPG professional safety standards
3.3. RPG professional standards bodies
3.4. RPG professional training
3.5. RPG professional workshops
3.6. RPG professional certifications
3.7. RPG professional diplomas
3.8. RPG professional accredited programs
3.9. RPG professional Continuing Education Units (CEUs)
4. Group Dynamics
4.1. RPG small group formation, communication, and dynamics: forming, storming, norming, performing, reforming, and adjourning
5. Optimizing Experience
5.1. Variables for optimizing the RPG experience
5.2. Role-playing games and Bleed theory
5.3. Role-playing games and Flow theory
5.4. Role-playing games and Interaction patterns
5.5. Role-playing games and DKIW theory: Data Knowledge, Information, and Wisdom
5.6. Role-playing games, DKIW, and learning through exploration
5.7. Role-playing games and cognitive neuropsychology of learning
5.8. Role-playing games and neurotechnology
5.9. Brain-Computer Interface Role-Playing Game (BCI RPG)
5.10. Role-playing games and the Transtheoretical Model of Change (TTM)
5.11. Role-playing game activity analysis
5.12. Role-playing game task analysis
5.13. Role-playing game observed immersion scale (RPG OIS)
5.14. Role-playing game OIS and correlation with EEG data
6. Applications
6.1. Role-playing games and at-risk populations
6.2. Role-playing games and higher-risk populations
6.3. Role-playing games and incarcerated populations
6.4. Role-playing games and different generational cohorts
6.5. Role-playing games for developmental ages:
6.5.1. Very young children between ages 2 to 5 years
6.5.2. Young children between ages 5 to 10 years
6.5.3. "Tween" children between ages 10 to 13 years
6.5.4. Adolescent teens between ages 13 to 17 years
6.5.5. Young adults between ages 18 to 25 years
6.5.6. Adults between ages 25 to 50 years
6.5.7. Mature adults between ages 50 to 65 years
6.5.8. Senior adults ages 65+
6.6. Role-playing games for populations with:
6.6.1. ADHD
6.6.2. Autism Spectrum
6.6.3. Brain injuries
6.6.4. Physical disabilities
6.6.5. Severe disabilities
6.6.6. Recreational Therapy (RT) / Therapeutic Recreation (TR)
6.6.7. Compassion Focused Therapy (CFT)
6.6.8. Anxiety related disorders
6.6.9. Specific phobias
6.6.10. Apraxia
6.7. Tabletop RPG (TRPG) as a Modality for Therapeutic / Educational Intervention
6.8. Using Live-Action RPG Adapted Activities
6.9. RPGs and Back Disorders and Back Pain
6.10. Brain Injury Recovery Using RPGs
6.11. RPGs for Brain Injury - Applicable Therapeutic Recreation Interventions
6.12. Burns
6.13. Cancer
6.14. Cardiac conditions
6.15. COPD – Chronic Obstructive Pulmonary Disease
6.16. Alzheimer's Disease
6.17. Dementia
6.18. Diabetes Mellitus
6.19. Eating Disorders
6.20. Fibromyalgia
6.21. Guillain-Barré Syndrome
6.22. Joint Replacement
6.23. Mood Disorders:
6.23.1. Bi-polar
6.23.2. Depression
6.23.3. Dysthymia
6.23.4. Suicidal ideations
6.24. Multiple Sclerosis
6.25. Obesity
6.26. Osteoporosis
6.27. Parkinson's Disease
6.28. Personality Disorders
6.29. Psychotic Disorders
6.30. Rheumatoid Arthritis
6.31. Sexual & Gender-Identity Disorders
6.32. Spinal Cord Injury
6.33. Sickle Cell Anemia
6.34. Sleep disorders
6.35. Somatoform & Dissociative Disorders
6.36. Substance-Related Disorders
6.37. Various body functions as per ICF, ICD, DSM
7. Motivation & Interests
7.1. RPG and intrinsic motivation
7.2. External and Internal Locus of Control
7.3. Genre assessment and motivations
7.4. Game system complexity preferences
7.5. Game setting preferences
7.6. Environmental stimuli and controls
7.7. Player styles, stereotypes, archetypes
7.8. Game Master styles, stereotypes, archetypes
8. Additional Topics
8.1. Abuse
8.2. Accessibility
8.3 Addiction
8.4 ADHD
8.5 Autism Spectrum
8.6 Aging
8.7. Agoraphobia
8.8. Alzheimer's
8.9 Anger
8.10 Anxiety
8.11 Archetypes
8.12 Behavior
8.13 Bias
8.14 Bipolar Disorder
8.15 Bullying
8.16 Children
8.17 Cognitive
8.18 Compassion
8.19 Competence
8.20 Confidence
8.21 Deaf / Hard of Hearing
8.22 Death & Dying
8.23 Dementia
8.24 Depression
8.25 Design
8.26 Disability
8.27 Disasters
8.28 Education
8.29 Emotional Health
8.30 Empathy
8.31 Environment
8.32 Ethics
8.33 Flow
8.34 Friendship
8.35 Gender Identity
8.36 Health / Health Disparities
8.37 Human Rights
8.38 Immersion
8.39 Immigration
8.40 Intelligence
8.41 Law
8.42 Learning & Memory
8.43 Locus of Control
8.44 Marriage / Divorce
8.45 Meaning
8.46 Mental Health
8.47 Military
8.48 Money
8.49 Obesity
8.50 Pain
8.51 Parenting
8.52 Personality
8.53 Post-traumatic Stress Disorder (PTSD)
8.54 Predators
8.55 Race / Culture
8.56 Safety
8.57 Self identity
8.58 Sex
8.59 Shyness
8.60 Social Phobia
8.61 Stress
8.62 Suicide
8.63 Teens
8.64 Testing
8.65 Therapy
8.66 Toddlers
8.67 Training
8.68 Trauma
8.69 Violence
8.70 Visual Impairment / Blindness
Total Topics: 154
This is just a fraction of the topics we cover.
Table of Contents Highlights
License:
During RFC Draft Phase Abbreviated Print Work License:
Role-Playing Game Professional Workbook Volume I Third Edition © 2023 by W.A. Hawkes-Robinson is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
During RFC Draft Phase Full license name Print Work License:
Role-Playing Game Professional Workbook Volume I Third Edition © 2023 by W.A. Hawkes-Robinson is licensed under Attribution-NonCommercial-ShareAlike 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
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